Quick Takeaways
- Most gear around level 1-10 comes from quest rewards.
- Weapons matter more than armor early
- Not every reward is an upgrade → always compare stats
- You may not have full gear by level 10
- Gear with mods starts appearing around level 9
- Check settings to be aware of automatic gear equip features.
Level Breakdown
Level 1–4: Starter Phase
When you first spawn into the game, you begin with:
- Main hand + offhand
- 3 armor pieces
First upgrades appear quickly from defeating enemies around the map. look out and watch your gears durability. 0% durability is is equivalent to have having that piece of gear equipped.



Level 5–7: Early Progression
Steady gear upgrades begin around level 6. In our testing we received the following:
- Belt (level 6)
- Knife (level 6)
- Additional chest upgrade
Level 8–9: Pre-Fleet Transition
Gear becomes more consistent. In our testing (When only doing the purple Class Story) many time we reach the fleet still missing some slots (helmet, gloves). Don't be alarmed. They will come vary soon if this is the case for you.
Level 9–10: Fleet Arrival
First modded weapon appears
- Rifle with alacrity enhancement
- Gear is still incomplete
- Players may expect “full set” but won’t have it

Gear Slot Progression
| Slot | Upgrades Granted At | Notes |
| Rifle | Level 4, 9 | Biggest impact |
| Chest | Level 4, 6 | Multiple upgrades |
| Boots | Level 4 | Early |
| Belt | Level 6 | First appearance |
| Knife | Level 6 | Minor impact |
| Helmet | Possibly not by 10 | Missing |
| Gloves | Possibly not by 10 | Missing |
Beginner Tips
- Always Compare Gear
- Don’t Expect Full Gear Early
- Missing slots is Normal
- Mods Start Around Level 9/10
- Augments are Amazing Stat Boosts at Pretty Much Any Level